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The Impact GRIP Connect Is Making on Youth and Families Across Asia
In Singapore and much of Asia, mental health support still carries a certain stiffness. It can feel clinical, distant, or simply not built for the way young people actually communicate. At GRIP Connect, we've spent the past years trying to close that gap, using the stories, games, anime, and cultures that youth already care about as a way in. This has taken many forms: manga journalling workshops, gaming competitions, anti-scam education for families and seniors, and AI liter
gripconnect
15 hours ago6 min read


✨️Temasek Poly x GRIP Connect✨️ Manga Mental Health Series Retrospect
Isekai'ed But Daijoubu Desu — our Manga Mental Health Workshop Series has come to a close, and we are deeply grateful. Grateful to every participant who showed up with their questions, and trusted us with their reflections: they are far more ready to grow than they are often given credit for. This post is our attempt to honour what happened across those four sessions, what we did and what we're carrying forward. What Does "Isekai'd But Daijoubu Desu" Even Mean? For the uninit
gripconnect
Jun 196 min read


The Role of Anime and Gaming in Coaching Youth's Mental Resilience
Anime and gaming aren't just hobbies—they are powerful tools for mental health. Whether it's Tanjiro’s grit or a tough boss fight, these stories teach us resilience.
At GRIP Connect, our AAMJ workshops (ages 8-19) use your favorite series and games to build real-world strength in a safe, fun space. Stop "fixing" and start growing with what you love.
gripconnect
Feb 284 min read
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